﻿using System;
using UnityEngine;

public class Item_ChangeHealth : Item
{
    public Item_ChangeHealth(ItemData data) : base(data)
    {
    }
    public override void Apply()
    {
      //  Debug.Log(GetType().Name+Data.Name+Data.Descript);
        string log=$"{GetType().Name}类{Data.Name}具体描述{Data.Descript}";
        Debug.Log(log);
    }
}

